BD responsive-breakpoints
Framer-style responsive breakpoint editing in Design: one DOM tree per screen with cascading width-scoped overrides. Use when adding/removing breakpoints, editing a design at a specific device width, resolving which value renders at a width, or persisting responsive style changes.
Framer-style responsive breakpoint editing in Design: one DOM tree per screen with cascading width-scoped overrides.
As a process D 48/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- note
edit-residuethe text marks something as outdated (lines 68, 74): check that old rules are not kept next to new ones — the full check reads the text for contradictions
Process rating: all ten parameters 48/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 8 mutating operations with no state check
- 85Steps. 16 steps, 1 vague phrases
- 100Tools and files. No external tools needed
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 1278 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +4No input/output examples
- +1No license
- +2Single-language instructions
- +3Description length 281: enough signal without eating the budget
- +4Structure: 5 headings
- +3Step-by-step instructions: 16 items
Quality base 70; lint remarks subtract, signals add up to 100. Result: 80.