SKILLEMALL.ai

CC create-toolset

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an existing one such as `BlueprintTools`, `StaticMeshTools`, `ObjectTools`, `LevelTools`, or `MaterialTools`. Concrete triggers: 'add a tool to X', 'expose this via MCP', 'register a function so Claude/the agent can call it', 'wire this into the toolset registry', 'create a new toolset for Y', 'add a Python toolset', 'make this AI-callable'; adding a `static` method to a `*Tools.cpp/.h/.py` file; editing files under a `Toolsets/` folder; designing tool parameters, return types, or struct schemas for a toolset. SKIP for: invoking existing tools at runtime (use unreal-mcp instead), authoring an Agent Skill (use unreal-skill), generic refactors that happen to touch a toolset file but don't add or redesign a tool, or unrelated uses of the word 'toolset'.

EpicGames/unreal-engine-skills-for-claude-code-plugin Agent Skills author: EpicGames 1 file body ≈ 5 537 tokens Open the sourcegithub.com↗ analyzed 14 h ago

Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with ToolsetRegistry and exposed…

As a process C 61/100 · Has gaps — weak spots: result and completion, inputs and preconditions, running it twice

GeneratorAI and agentsSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
C
78/100
safety, quality, tests
Safety 60%
100
Quality 40%
46
Run on models
none yet
Process rating
C
61/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
30
Running it twice w 4
30
the three weakest of ten parameters · all ten

How to improve

  1. Shorten the description to 1024 characters.
  2. The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • error description-long description is 1054 chars, limit 1024
  • warning body-long SKILL.md body ≈ 5537 tokens (recommended < 5000); move details to references/

Process rating: all ten parameters 61/100

  • 0Result and completion. Does not say what the result is
  • 30Inputs and preconditions. Does not say what the process needs to start
  • 30Running it twice. 6 mutating operations with no state check
  • 60Tools and files. Uses tools (bash, python) that frontmatter does not declare
  • 70When it triggers. States when to use, but not when not to
  • 70Execution cost. Instruction body is 5537 tokens
  • 85Steps. 31 steps, 3 vague phrases
  • 100Failures and branches. 3 branches, has a failure section
  • 100Consistency. Name and required fields are in place
  • 100Progress reporting. Reports progress

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Description length 1054: 120–800 characters recommended
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +4Structure: 21 headings
  • +3Step-by-step instructions: 31 items
  • +4Has examples (13 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 46.