SKILLEMALL.ai

AC unreal-mcp

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".

EpicGames/unreal-engine-skills-for-claude-code-plugin Agent Skills author: EpicGames 3 files body ≈ 1 510 tokens Open the sourcegithub.com↗ analyzed 14 h ago

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection.

As a process C 63/100 · Has gaps — weak spots: result and completion, inputs and preconditions

GeneratorAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
96/100
safety, quality, tests
Safety 60%
100
Quality 40%
90
Run on models
none yet
Process rating
C
63/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
50
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 3. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 63/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 50Failures and branches. 0 branches, has a failure section
    • 60Tools and files. Uses tools (python) that frontmatter does not declare
    • 100Steps. 15 steps
    • 100When it triggers. States when to use and when not to
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1510 tokens
    • 100Running it twice. Mutating operations check current state
    • 100Progress reporting. Reports progress
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +3Description length 1005: 120–800 characters recommended
    • +3Output format is not stated: the model decides each time
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +5Description quotes 5 example trigger phrases
    • +4Description says when NOT to use the skill
    • +4Structure: 6 headings
    • +3Step-by-step instructions: 15 items
    • +4Reference files are cited in the instructions (2 of 2)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 90.