SKILLEMALL.ai

BD cavekit-methodology

Cavekit specification-driven development methodology — the Hunt lifecycle (Draft → Architect → Build → Inspect → Monitor) and how to apply it. Use when starting a Cavekit project, structuring an existing codebase as kits/plans, or routing between sub-skills.

JuliusBrussee/caveman-code Agent Skills author: JuliusBrussee 1 file body ≈ 3 242 tokens Open the sourcegithub.com↗ analyzed 8 h ago

Cavekit specification-driven development methodology — the Hunt lifecycle (Draft → Architect → Build → Inspect → Monitor) and how to apply it.

As a process D 36/100 · Unfinished process — References files that are not bundled: references/hunt-phases.md

GeneratorResearchInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
B
91/100
safety, quality, tests
Safety 60%
100
Quality 40%
77
Run on models
none yet
Process rating
D
36/100
Unfinished process
References files that are not bundled: references/hunt-phases.md
Tools and files w 18
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

  1. The text references files that are not there: add them or drop the references.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning missing-ref reference to a missing file: references/hunt-phases.md
  • note frontmatter-key unknown frontmatter key "effort"
  • note edit-residue the text marks something as outdated (lines 191): check that old rules are not kept next to new ones — the full check reads the text for contradictions

Process rating: all ten parameters 36/100

Will not run. References files that are not bundled: references/hunt-phases.md
  • 0Tools and files. 1 referenced file(s) missing: references/hunt-phases.md
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Failures and branches. Linear process with no failure handling
  • 0Progress reporting. Says nothing while it works
  • 20When it triggers. No condition that starts the skill
  • 30Running it twice. 1 mutating operations with no state check
  • 40Result and completion. Does not say what the result is
  • 85Steps. 32 steps, 1 vague phrases
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 3242 tokens

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +3Description length 258: enough signal without eating the budget
  • +4Structure: 22 headings
  • +3Step-by-step instructions: 32 items
  • +4Has examples (2 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 77.