BB steam-gaming-companion
Steam & PC Gaming Companion — full Steam Web API integration for library management, play recommendations, wishlist sale monitoring, achievement tracking, and game info lookup. The first real Steam API skill on ClawHub.
Steam & PC Gaming Companion — full Steam Web API integration for library management, play recommendations, wishlist sale monitoring, achievement tracking, and…
As a process B 71/100 · Nearly there — weak spots: when it triggers, running it twice
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
- The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when") - warning
body-longSKILL.md body ≈ 6867 tokens (recommended < 5000); move details to references/ - note
frontmatter-keyunknown frontmatter key "requires" - note
frontmatter-keyunknown frontmatter key "optional_env"
Process rating: all ten parameters 71/100
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 3 mutating operations with no state check
- 60Tools and files. Uses tools (web) that frontmatter does not declare
- 60Result and completion. Output format stated, no completion criterion
- 70Execution cost. Instruction body is 6867 tokens
- 85Steps. 73 steps, 2 vague phrases
- 100Inputs and preconditions. Inputs and preconditions are listed
- 100Failures and branches. 6 branches, has a failure section
- 100Consistency. Name and required fields are in place
- 100Progress reporting. Reports progress
- low 13 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- -2localhost URLs: will not work for another user
- +1No license
- +2Single-language instructions
- +3Description length 219: enough signal without eating the budget
- +4Structure: 58 headings
- +3Step-by-step instructions: 73 items
- +3Output format is stated explicitly
- +4Has examples (41 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 61.