SKILLEMALL.ai

BB co-op-game-intro-generator

For users creating a two-player co-op game menu or opening animation. Users provide two player names, a game title, a target visual style, and optional character reference images. The Skill locks identity cues, generates an approval image from a fixed menu framework with coordinated color, buttons, icons, and typography, then uses the approved result to rebuild the character, UI-copy, and event timing instructions for the final video. It outputs a co-op game intro featuring two characters, player cards, and menu interaction motion. Best for game concepts, character-led menus, and social content; not for playable game development, complex multi-page UI, exact brand-logo replication, or generic character-free title sequences.

MiniMax-AI/MiniMax-H3 Agent Skills author: MiniMax-AI 5 files body ≈ 1 824 tokens Open the sourcegithub.com↗ analyzed 19 d ago

For users creating a two-player co-op game menu or opening animation.

As a process B 66/100 · Nearly there — weak spots: result and completion, inputs and preconditions, running it twice

GeneratorAI and agentsDesignMedia and videotype and topics are labelled automatically from the skill text
JSON
Technical rating
B
90/100
safety, quality, tests
Safety 60%
100
Quality 40%
76
Run on models
none yet
Process rating
B
66/100
Nearly there
Result and completion w 14
0
Inputs and preconditions w 11
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 5. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")

Process rating: all ten parameters 66/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Progress reporting. Says nothing while it works
  • 30Running it twice. 1 mutating operations with no state check
  • 60Failures and branches. 2 branches
  • 100Tools and files. No external tools needed
  • 100Steps. 16 steps
  • 100When it triggers. States when to use and when not to
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 1824 tokens

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +3Output format is not stated: the model decides each time
  • +4No input/output examples
  • +1No license
  • +2Single-language instructions
  • +4Description says when NOT to use the skill
  • +3Description length 733: enough signal without eating the budget
  • +4Structure: 9 headings
  • +3Step-by-step instructions: 16 items
  • +4Reference files are cited in the instructions (2 of 2)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 76.