SKILLEMALL.ai

AB project-graveyard

Scans the developer's machine for dead side projects, autopsies each one from its git history (died at the payments wall, killed by a newer project, finished but never shipped), surfaces their personal death patterns, and picks the corpse most worth resurrecting — then helps ship it. Use when the user mentions abandoned, unfinished, or old side projects, asks "what should I finish", wants to revive or resurrect a project, says "run the graveyard", wonders why they never finish anything, or is about to start a new project that sounds like one they already built. Runs entirely locally.

Shubhamsaboo/awesome-llm-apps Agent Skills author: Shubhamsaboo Apache-2.0 4 files · 1 script body ≈ 2 454 tokens Open the sourcegithub.com↗ analyzed 5 d ago

Scans the developer's machine for dead side projects, autopsies each one from its git history (died at the payments wall, killed by a newer project, finished…

As a process B 68/100 · Nearly there — weak spots: result and completion, inputs and preconditions, running it twice

ProcedureData and analyticsSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
A
99/100
safety, quality, tests
Safety 60%
100
Quality 40%
97
Run on models
none yet
Process rating
B
68/100
Nearly there
Result and completion w 14
0
Inputs and preconditions w 11
30
Running it twice w 4
30
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 4. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 68/100

    • 0Result and completion. Does not say what the result is
    • 30Inputs and preconditions. Does not say what the process needs to start
    • 30Running it twice. 13 mutating operations with no state check
    • 60Failures and branches. 2 branches
    • 70When it triggers. States when to use, but not when not to
    • 100Tools and files. No external tools needed
    • 100Steps. 33 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 2454 tokens
    • 100Progress reporting. Reports progress
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
    • low 11 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +2Single-language instructions
    • +5Description quotes 2 example trigger phrases
    • +3Description length 590: enough signal without eating the budget
    • +4Structure: 12 headings
    • +3Step-by-step instructions: 33 items
    • +4Has examples (3 code blocks)
    • +4Reference files are cited in the instructions (1 of 1)
    • +3All 1 scripts are documented
    • +1License stated

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 97.

    In the sandbox The scripts kept to themselves

    The skill's scripts were run in a throwaway machine: no network, fake keys in the home directory, a tracer watching. We wrote down what they did. Reaching for the network or for secrets caps the technical grade at C; a quiet run adds no points.

    Запущено 1 скрипт; каждому дали двадцать секунд, поддельный домашний каталог с ключами и сеть, в которой ничего нет.

    scripts/graveyard.pyзавершился с кодом 1

    6 Oct 2026