BC social-emotional-learning
Infuse social-emotional learning (SEL) into a concept-centered OpenMAIC classroom as a parallel learning goal. Use when the user asks to add emotional awareness, self-management, empathy, collaboration, relationship skills, resilience, or responsible decision-making to a subject lesson. Do not use when SEL itself should be the standalone content of a counseling, advisory, psychology, or homeroom lesson.
Infuse social-emotional learning (SEL) into a concept-centered OpenMAIC classroom as a parallel learning goal.
As a process C 63/100 · Has gaps — weak spots: result and completion, inputs and preconditions, failures and branches
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- note
frontmatter-keyunknown frontmatter key "title"
Process rating: all ten parameters 63/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 100Tools and files. No external tools needed
- 100Steps. 17 steps
- 100When it triggers. States when to use and when not to
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 314 tokens
- 100Running it twice. No mutating operations
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +3Output format is not stated: the model decides each time
- +4No input/output examples
- +1No license
- +2Single-language instructions
- +4Description says when NOT to use the skill
- +3Description length 406: enough signal without eating the budget
- +4Structure: 6 headings
- +3Step-by-step instructions: 17 items
Quality base 70; lint remarks subtract, signals add up to 100. Result: 83.