SKILLEMALL.ai

AC clawfight

Raise and battle a unique lobster pet with evolving personality. Hatch, feed, patrol, fight other lobsters in PvP. Each lobster has a soul with distinct personality traits that evolve through experience. Idle automation with heartbeat integration. Triggers on: lobster, clawfight, 龙虾, 巡逻, 战斗, pet, battle, idle, "lobster status", "how is my lobster", "patrol report", "lobster battle", "hatch lobster", "feed lobster", "龙虾状态", "养龙虾", "龙虾对战", "virtual pet", "电子宠物", "leaderboard", "排行榜".

ClawHub Agent Skills author: LIU v1.5.1 MIT-0 7 files body ≈ 3 742 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process C 55/100 · Has gaps — weak spots: result and completion, inputs and preconditions, consistency

IntegrationGitHubInfrastructureData and analyticstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
92/100
safety, quality, tests
Safety 60%
100
Quality 40%
80
Run on models
none yet
Process rating
C
55/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Consistency w 8
40
the three weakest of ten parameters · all ten

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 7. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")
  • note frontmatter-key unknown frontmatter key "homepage"

Process rating: all ten parameters 55/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 40Consistency. Frontmatter name (clawfight) differs from the folder (claw-fight)
  • 60Tools and files. Uses tools (bash) that frontmatter does not declare
  • 60Failures and branches. 2 branches
  • 70When it triggers. States when to use, but not when not to
  • 100Steps. 93 steps
  • 100Execution cost. Instruction body is 3742 tokens
  • 100Running it twice. Mutating operations check current state
  • 100Progress reporting. Reports progress
  • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
  • low 18 top-level sections: this looks like several domains in one skill
  • low The response is described with custom markup (5 tags): a typed call is more reliable

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +5Description quotes 8 example trigger phrases
  • +3Description length 486: enough signal without eating the budget
  • +4Structure: 27 headings
  • +3Step-by-step instructions: 93 items
  • +4Has examples (1 code blocks)
  • +4Reference files are cited in the instructions (2 of 2)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 80.

External checks

ClawHub: clean
ClawFight appears to be a coherent online pet game skill; its risks are disclosed game automation, external npm execution, and online gameplay calls rather than evidence of malware.
LLM: benign (medium) · VirusTotal: · 29 May 2026