AB aavegotchi-sprites-generator-skill
Generate official-style Aavegotchi game sprites and animated GIFs with the upstream gotchi-generator package. Use when the user wants sprite-sheet style outputs rather than OG SVG renders or 3D renders.
As a process B 69/100 · Nearly there — weak spots: inputs and preconditions, consistency, running it twice
How to improve
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 5
✓ No critical or high findings
Medium and low: 5
-
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:203High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…xgu+qFKS…BMQ==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:247High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha512-y/5PCd+mP4CA/sPDKl2961b+C9d+vPAv…CuH+1kW8…a4Q==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:392High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…ykh+CeBd…VHy+moaqkpL/jqQq…W4A==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:423High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…oDP+fZsw/ZerEMsW/pyzsRbElpsL/DBVW…5Eg==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:466High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…8CM+MzKM…4lA==",
detector
Files scanned: 13. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 69/100
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Progress reporting. Says nothing while it works
- 30Running it twice. 3 mutating operations with no state check
- 40Consistency. Frontmatter name (aavegotchi-sprites-generator-skill) differs from the folder (aavegotchi-sprites-generator)
- 55Failures and branches. 1 branches
- 60Result and completion. Output format stated, no completion criterion
- 100Tools and files. No external tools needed
- 100Steps. 76 steps
- 100When it triggers. States when to use and when not to
- 100Execution cost. Instruction body is 1201 tokens
- low 10 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- -41 reference files, but SKILL.md never points to them: the model will not open them
- -31 of 3 scripts are never mentioned in SKILL.md
- +1No license
- +2Single-language instructions
- +4Description says when NOT to use the skill
- +3Description length 202: enough signal without eating the budget
- +4Structure: 16 headings
- +3Step-by-step instructions: 76 items
- +3Output format is stated explicitly
- +4Has examples (4 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 84.
External checks
ClawHub: clean
This skill appears to be a normal Aavegotchi sprite and GIF generator, with a minor caveat that its routing prompt may catch some generic sprite requests.
LLM: benign (high) · VirusTotal: · 29 May 2026