SKILLEMALL.ai

AF structs-building

Builds and manages structs in Structs — construction, the build-order decision, activation/deactivation, movement, defense assignment, stealth, and generator infusion. Use when building a struct, deciding what to build next, activating/deactivating, moving the Command Ship, setting defenders, enabling stealth, or infusing a generator. Build times range ~17 min (Command Ship) to ~6.4 hr (World Engine) at D=3.

ClawHub Agent Skills author: Josh McDougall v1.25.0 MIT-0 3 files body ≈ 2 806 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process F 40/100 · Will not run — References files that are not bundled: scripts/power-budget.sh

GeneratorInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
90/100
safety, quality, tests
Safety 60%
100
Quality 40%
75
Run on models
none yet
Process rating
F
40/100
Will not run
References files that are not bundled: scripts/power-budget.sh
Tools and files w 18
0
Result and completion w 14
0
Inputs and preconditions w 11
0
the three weakest of ten parameters · all ten

How to improve

  1. The text references files that are not there: add them or drop the references.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 3. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning missing-ref reference to a missing file: scripts/power-budget.sh
  • note frontmatter-key unknown frontmatter key "title"
  • note frontmatter-key unknown frontmatter key "meta_description"
  • note frontmatter-key unknown frontmatter key "level"
  • note frontmatter-key unknown frontmatter key "domain"

Process rating: all ten parameters 40/100

Will not run. References files that are not bundled: scripts/power-budget.sh
  • 0Tools and files. 1 referenced file(s) missing: scripts/power-budget.sh
  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Progress reporting. Says nothing while it works
  • 20When it triggers. No condition that starts the skill
  • 30Running it twice. 14 mutating operations with no state check
  • 85Steps. 31 steps, 1 vague phrases
  • 100Failures and branches. 1 branches, has a failure section
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 2806 tokens

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +3Description length 411: enough signal without eating the budget
  • +4Structure: 11 headings
  • +3Step-by-step instructions: 31 items
  • +4Has examples (2 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 75.

External checks

ClawHub: clean
This skill gives disclosed instructions for managing Structs game buildings and does not show hidden or unrelated behavior.
LLM: benign (high) · VirusTotal: · 25 Aug 2026