SKILLEMALL.ai

AB minecraft-custom-mod-builder

Minecraft Custom Mod Builder: Generate and verify structured Minecraft Bedrock, Bedrock skin pack, Fabric, and NeoForge projects. Use when an agent needs minecraft custom mod builder, create runtime verified bedrock add ons and skin packs; build and verify fabric and neoforge jars; generate typed items, blocks, entities, commands, create mod project, target platform, mod id through AgentPMT-hosted remote tool calls. Discovery terms: minecraft custom mod builder.

ClawHub Agent Skills author: AgentPMT v1.0.8 MIT-0 3 files body ≈ 20 921 tokens Open the sourceclawhub.ai analyzed 35 h ago

Minecraft Custom Mod Builder: Generate and verify structured Minecraft Bedrock, Bedrock skin pack, Fabric, and NeoForge projects.

As a process B 72/100 · Nearly there — weak spots: execution cost, running it twice

AnalyzerAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
90/100
safety, quality, tests
Safety 60%
100
Quality 40%
76
Run on models
none yet
Process rating
B
72/100
Nearly there
Execution cost w 6
10
Running it twice w 4
30
Tools and files w 18
60
the three weakest of ten parameters · all ten

How to improve

  1. The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 0. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning body-long SKILL.md body ≈ 20921 tokens (recommended < 5000); move details to references/
  • note frontmatter-key unknown frontmatter key "homepage"

Process rating: all ten parameters 72/100

  • 10Execution cost. Instruction body is 20921 tokens: crowds the task out of the window
  • 30Running it twice. 51 mutating operations with no state check
  • 60Tools and files. Uses tools (bash, web) that frontmatter does not declare
  • 60Result and completion. Output format stated, no completion criterion
  • 70When it triggers. States when to use, but not when not to
  • 70Inputs and preconditions. Inputs and preconditions are listed
  • 100Steps. 175 steps
  • 100Failures and branches. 3 branches, has a failure section
  • 100Consistency. Name and required fields are in place
  • 100Progress reporting. Reports progress
  • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
  • low 13 top-level sections: this looks like several domains in one skill
  • low The response is described with custom markup (7 tags): a typed call is more reliable

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +1No license
  • +2Single-language instructions
  • +3Description length 466: enough signal without eating the budget
  • +4Structure: 25 headings
  • +3Step-by-step instructions: 175 items
  • +3Output format is stated explicitly
  • +4Has examples (32 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 76.

External checks

ClawHub: clean
This is a disclosed remote Minecraft mod-building helper, with the main cautions being external uploads and possible misuse of generated gameplay/client mods.
LLM: benign (high) · VirusTotal: · 14 Jul 2026