SKILLEMALL.ai

AC defold

Defold game engine development. Triggers: "Defold", "Defold project", "Defold engine", "Lua game", "mobile game development", "build a game", "game engine", "create game", "sprite animation", "physics collision", "game save system". Covers: GO/components/message passing, GUI/Druid, physics/collision/forces, animation/flipbook/Spine, input/binding, Factory/CollectionProxy, DefSave, game patterns. Use for any Defold-based game project.

ClawHub Agent Skills author: Andy Ren v1.0.0 MIT-0 13 files body ≈ 659 tokens Open the sourceclawhub.ai analyzed 4 d ago

As a process C 61/100 · Has gaps — weak spots: result and completion, when it triggers, failures and branches

GeneratorInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
92/100
safety, quality, tests
Safety 60%
100
Quality 40%
80
Run on models
none yet
Process rating
C
61/100
Has gaps
Result and completion w 14
0
Failures and branches w 10
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 13. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    • warning frontmatter-yaml SKILL.md: the frontmatter is not valid YAML (YAML parse error: Nested mappings are not allowed in compact mappings at line 2, column 14: description: Defold game engine development. Triggers: "Defold", "Defold projec… ^ ); fields were read line by line. The usual cause is a colon inside an unquoted value

    Process rating: all ten parameters 61/100

    • 0Result and completion. Does not say what the result is
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 100Tools and files. No external tools needed
    • 100Steps. 12 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 659 tokens
    • 100Running it twice. No mutating operations

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • -31 of 1 scripts are never mentioned in SKILL.md
    • +1No license
    • +2Single-language instructions
    • +5Description quotes 11 example trigger phrases
    • +3Description length 437: enough signal without eating the budget
    • +4Structure: 14 headings
    • +3Step-by-step instructions: 12 items
    • +4Has examples (9 code blocks)
    • +4Reference files are cited in the instructions (8 of 8)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 80.

    External checks

    ClawHub: clean
    This is a coherent Defold game-development reference skill with some overly broad trigger wording but no evidence of hidden or unsafe behavior.
    LLM: benign (high) · VirusTotal: · 29 May 2026