SKILLEMALL.ai

BD game-asset-generation-cellcog

AI game asset generation and game development powered by CellCog. Character-consistent art, sprites, tilesets, music, UI, 3D models, GDDs, level design, game prototypes. Cohesive game assets across every modality from a single prompt.

ClawHub Agent Skills author: CellCog v1.0.18 MIT-0 2 files body ≈ 2 154 tokens Open the sourceclawhub.ai analyzed 2 d ago

AI game asset generation and game development powered by CellCog.

As a process D 47/100 · Unfinished process — weak spots: result and completion, inputs and preconditions, failures and branches

GeneratorAI and agentsDesigntype and topics are labelled automatically from the skill text
JSON
Technical rating
B
88/100
safety, quality, tests
Safety 60%
100
Quality 40%
70
Run on models
none yet
Process rating
D
47/100
Unfinished process
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")
  • note frontmatter-key unknown frontmatter key "homepage"
  • note frontmatter-key unknown frontmatter key "dependencies"

Process rating: all ten parameters 47/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Failures and branches. Linear process with no failure handling
  • 0Progress reporting. Says nothing while it works
  • 30Running it twice. 18 mutating operations with no state check
  • 50When it triggers. No condition that starts the skill
  • 60Tools and files. Uses tools (bash, python) that frontmatter does not declare
  • 100Steps. 34 steps
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 2154 tokens

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +3Description length 234: enough signal without eating the budget
  • +4Structure: 14 headings
  • +3Step-by-step instructions: 34 items
  • +4Has examples (2 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 70.

External checks

ClawHub: clean
This skill is a coherent CellCog game-asset helper with disclosed external dependency and API-key requirements, but users should install the dependency cautiously because the examples are not version-pinned.
LLM: benign (high) · VirusTotal: · 10 Sept 2026