BB last-ai-standing
Pay USDC to stay alive. Dead agents fund the living. Survival game on Base.
As a process B 65/100 · Nearly there — weak spots: result and completion, when it triggers, progress reporting
This is a copy of a skill from another catalog; the rating counts the canonical one: last-ai-standing (ClawHub)
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 3
✓ No critical or high findings
Medium and low: 3
-
low Secrets in code
secret-high-entropy-tokenSKILL.md:8High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)contract: "0x88…62d"
quoted -
low Secrets in code
secret-high-entropy-tokenSKILL.md:21High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)Contract: `0x88…62d` (Base)
detector -
low Secrets in code
secret-high-entropy-tokenSKILL.md:261High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)Manages your on-chain agent identity in the ERC-8004 registry (`0x80…432`). Without `--url`, creates an `agent.json` and uploads it as a public GitHub Gist.
quoted
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when") - note
frontmatter-keyunknown frontmatter key "chain" - note
frontmatter-keyunknown frontmatter key "contract"
Process rating: all ten parameters 65/100
- 0Result and completion. Does not say what the result is
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 60Steps. 18 steps, 4 vague phrases
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Tools and files. Tools declared in frontmatter
- 100Failures and branches. 3 branches, has a failure section
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 2323 tokens
- 100Running it twice. Mutating operations check current state
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Description length 75: 120–800 characters recommended
- +3Output format is not stated: the model decides each time
- +2Single-language instructions
- +4Structure: 30 headings
- +3Step-by-step instructions: 18 items
- +4Has examples (21 code blocks)
- +1License stated
Quality base 70; lint remarks subtract, signals add up to 100. Result: 68.
External checks
ClawHub: suspicious
This skill is coherent about running a real-money Base survival game, but it asks for wallet-signing authority and recurring automation with weak spending and supply-chain controls.
LLM: suspicious (high) · VirusTotal: suspicious · 10 Sept 2026