BF shader-dev
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
As a process F 37/100 · Will not run — References files that are not bundled: techniques/ray-marching.md, techniques/sdf-3d.md, techniques/csg-boolean-operations.md
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
- The text references files that are not there: add them or drop the references.
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when") - warning
missing-refreference to a missing file: techniques/ray-marching.md - warning
missing-refreference to a missing file: techniques/sdf-3d.md - warning
missing-refreference to a missing file: techniques/csg-boolean-operations.md - warning
missing-refreference to a missing file: techniques/domain-repetition.md - warning
missing-refreference to a missing file: techniques/domain-warping.md - warning
missing-refreference to a missing file: techniques/fluid-simulation.md - warning
missing-refreference to a missing file: techniques/particle-system.md - warning
missing-refreference to a missing file: techniques/simulation-physics.md - warning
missing-refreference to a missing file: techniques/cellular-automata.md - warning
missing-refreference to a missing file: techniques/water-ocean.md - warning
missing-refreference to a missing file: techniques/terrain-rendering.md - warning
missing-refreference to a missing file: techniques/volumetric-rendering.md - warning
missing-refreference to a missing file: techniques/atmospheric-scattering.md - warning
missing-refreference to a missing file: techniques/lighting-model.md - warning
missing-refreference to a missing file: techniques/shadow-techniques.md - warning
missing-refreference to a missing file: techniques/ambient-occlusion.md - warning
missing-refreference to a missing file: techniques/path-tracing-gi.md - warning
missing-refreference to a missing file: techniques/analytic-ray-tracing.md - warning
missing-refreference to a missing file: techniques/voxel-rendering.md - warning
missing-refreference to a missing file: techniques/procedural-noise.md - warning
missing-refreference to a missing file: techniques/procedural-2d-pattern.md - warning
missing-refreference to a missing file: techniques/voronoi-cellular-noise.md - warning
missing-refreference to a missing file: techniques/fractal-rendering.md - warning
missing-refreference to a missing file: techniques/color-palette.md - warning
missing-refreference to a missing file: techniques/post-processing.md - warning
missing-refreference to a missing file: techniques/multipass-buffer.md - warning
missing-refreference to a missing file: techniques/texture-sampling.md - warning
missing-refreference to a missing file: techniques/matrix-transform.md - warning
missing-refreference to a missing file: techniques/normal-estimation.md - warning
missing-refreference to a missing file: techniques/polar-uv-manipulation.md - warning
missing-refreference to a missing file: techniques/sdf-2d.md - warning
missing-refreference to a missing file: techniques/sound-synthesis.md - warning
missing-refreference to a missing file: techniques/sdf-tricks.md - warning
missing-refreference to a missing file: techniques/anti-aliasing.md - warning
missing-refreference to a missing file: techniques/camera-effects.md - warning
missing-refreference to a missing file: techniques/texture-mapping-advanced.md - warning
missing-refreference to a missing file: techniques/webgl-pitfalls.md
Process rating: all ten parameters 37/100
Will not run. References files that are not bundled: techniques/ray-marching.md, techniques/sdf-3d.md, techniques/csg-boolean-operations.md
- 0Tools and files. 37 referenced file(s) missing: techniques/ray-marching.md, techniques/sdf-3d.md, techniques/csg-boolean-operations.md
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 30Running it twice. 3 mutating operations with no state check
- 40Consistency. Frontmatter name (shader-dev) differs from the folder (minimax-shader-dev)
- 50When it triggers. No condition that starts the skill
- 55Failures and branches. 1 branches
- 70Execution cost. Instruction body is 4091 tokens
- 100Steps. 81 steps
- 100Progress reporting. Reports progress
- low 10 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +2Single-language instructions
- +3Description length 199: enough signal without eating the budget
- +4Structure: 33 headings
- +3Step-by-step instructions: 81 items
- +4Has examples (8 code blocks)
- +1License stated
Quality base 70; lint remarks subtract, signals add up to 100. Result: 61.
External checks
ClawHub: clean
This is an instruction-only GLSL shader helper with no evidence of hidden access, unsafe execution, or credential handling.
LLM: benign (high) · VirusTotal: · 29 May 2026