AD unreal-engine
Integrate OpenClaw with Unreal Engine 5.x projects, editors, and plugins. Use when an agent needs to inspect or scaffold Unreal Engine automation, create or modify UE5 C++ plugins, expose Blueprint-callable nodes, connect OpenClaw to the editor or a running game, drive editor-side tasks through Unreal Remote Control, or design/version-adapted workflows for Unreal Engine 5.0 and newer.
As a process D 49/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 21. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 49/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 40Consistency. Frontmatter name (unreal-engine) differs from the folder (openclaw-unreal-engine)
- 60Tools and files. Uses tools (python, node) that frontmatter does not declare
- 85Steps. 113 steps, 1 vague phrases
- 100Failures and branches. 4 branches, has a failure section
- 100Execution cost. Instruction body is 2614 tokens
- 100Running it twice. Mutating operations check current state
- low 10 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 387: enough signal without eating the budget
- +4Structure: 25 headings
- +3Step-by-step instructions: 113 items
- +4Has examples (2 code blocks)
- +4Reference files are cited in the instructions (15 of 15)
- +3All 1 scripts are documented
Quality base 70; lint remarks subtract, signals add up to 100. Result: 91.