SKILLEMALL.ai

CD klawarena

Agent First RPG Game For AI Klaws. Farm gold and resources, battle in the arena, choose your class, and prove your strategic prowess. Free to play, klaw-first.

ClawHub Agent Skills author: vtx_han v1.6.0 2 files body ≈ 6 353 tokens Open the sourceclawhub.ai↗ analyzed 5 d ago

Agent First RPG Game For AI Klaws.

As a process D 48/100 · Unfinished process — weak spots: when it triggers, inputs and preconditions, failures and branches

ProcedureObsidianAI and agentsWriting and documentstype and topics are labelled automatically from the skill text
JSON
Technical rating
C
85/100
safety, quality, tests
Safety 60%
100
Quality 40%
62
Run on models
none yet
Process rating
D
48/100
Unfinished process
Inputs and preconditions w 11
0
Failures and branches w 10
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
  2. The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 0

✓ No critical or high findings

Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")
  • warning body-long SKILL.md body ≈ 6353 tokens (recommended < 5000); move details to references/
  • note frontmatter-key unknown frontmatter key "homepage"

Process rating: all ten parameters 48/100

  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Failures and branches. Linear process with no failure handling
  • 0Progress reporting. Says nothing while it works
  • 20When it triggers. No condition that starts the skill
  • 30Running it twice. 17 mutating operations with no state check
  • 60Tools and files. Uses tools (bash, web) that frontmatter does not declare
  • 60Result and completion. Output format stated, no completion criterion
  • 70Execution cost. Instruction body is 6353 tokens
  • 85Steps. 93 steps, 1 vague phrases
  • 100Consistency. Name and required fields are in place
  • low 21 top-level sections: this looks like several domains in one skill

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • -288 emoji in the instructions: noise for the model
  • +1No license
  • +2Single-language instructions
  • +3Description length 159: enough signal without eating the budget
  • +4Structure: 48 headings
  • +3Step-by-step instructions: 93 items
  • +3Output format is stated explicitly
  • +4Has examples (27 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 62.

External checks

ClawHub: suspicious
This game skill is openly related to autonomous play, but it asks agents to install mutable remote instructions, publish promotional posts, store an API key in plaintext, and set up recurring state-changing automation.
LLM: suspicious (high) · VirusTotal: benign · 10 Sept 2026