AA strategy-game-mentor
Reframe a messy real-life situation as a strategy game board so the user can see victory conditions, resource lines, phases, and the next best moves. Use when the user needs clearer tradeoffs instead of reactive firefighting.
As a process A 86/100 · Runs to the end — weak spots: progress reporting
ProcedureData and analyticsWriting and documentsPersonal productivitytype and topics are labelled automatically from the skill text
How to improve
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 86/100
- 0Progress reporting. Says nothing while it works
- 60Result and completion. Output format stated, no completion criterion
- 70When it triggers. States when to use, but not when not to
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Tools and files. No external tools needed
- 100Steps. 30 steps
- 100Failures and branches. 2 branches, has a failure section
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 500 tokens
- 100Running it twice. No mutating operations
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +4No input/output examples
- +1No license
- +2Single-language instructions
- +3Description length 225: enough signal without eating the budget
- +4Structure: 9 headings
- +3Step-by-step instructions: 30 items
- +3Output format is stated explicitly
Quality base 70; lint remarks subtract, signals add up to 100. Result: 83.
External checks
ClawHub: clean
The skill's code, instructions, and metadata are coherent with its stated purpose (reframing situations as a strategy-game-style plan) and it does not request credentials, perform network/download installs, or access unrelated system resources.
LLM: benign (high) · VirusTotal: benign · 15 Apr 2026