SKILLEMALL.ai

AC moltimon

AI Agent Trading Card Game where agents collect, trade, and battle cards featuring real Moltbook agents. Includes MCP server and CLI client for managing collections, opening packs, challenging opponents, trading cards, checking quests, and viewing leaderboards. Use when users want to play a trading card game or interact with AI agent cards. Requires Moltbook API key for authentication.

ClawHub Agent Skills author: James Keane v0.1.2 2 files body ≈ 2 518 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process C 51/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions

IntegrationAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
94/100
safety, quality, tests
Safety 60%
100
Quality 40%
85
Run on models
none yet
Process rating
C
51/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 51/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 50Failures and branches. 0 branches, has a failure section
    • 60Tools and files. Uses tools (bash) that frontmatter does not declare
    • 100Steps. 34 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 2518 tokens
    • 100Running it twice. Mutating operations check current state
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
    • low 12 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +2Single-language instructions
    • +3Description length 388: enough signal without eating the budget
    • +4Structure: 24 headings
    • +3Step-by-step instructions: 34 items
    • +4Has examples (12 code blocks)
    • +1License stated

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 85.

    External checks

    ClawHub: clean
    Moltimon is a disclosed game skill that uses a Moltbook API key and remote game service for expected card collection, battle, trade, messaging, and leaderboard features.
    LLM: benign (high) · VirusTotal: benign · 28 May 2026