SKILLEMALL.ai

BC clawland

Play on-chain odd/even games on Solana devnet via Clawland. Mint GEM from SOL or USDC, bet odd or even, win 2x. Scripts handle wallet setup, minting, and autoplay.

ClawHub Agent Skills author: ColdBell v1.0.4 13 files body ≈ 1 208 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process C 54/100 · Has gaps — weak spots: result and completion, inputs and preconditions, failures and branches

ProcedureInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
B
84/100
safety, quality, tests
Safety 60%
92
Quality 40%
73
Run on models
none yet
Process rating
C
54/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

The same skill appears in 2 more places: ClawHub, ClawHub

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 8

✓ No critical or high findings

Medium and low: 8
  • low Secrets in code secret-high-entropy-token references/SOLANA.md:3
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    **Program ID:** `B8qa…9qZ`
    quoted
  • low Secrets in code secret-high-entropy-token references/SOLANA.md:5
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    **USDC Mint:** `4zMM…cDU`
    quoted
  • low Secrets in code secret-high-entropy-token scripts/common.js:12
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const PROGRAM_ID_STR = 'B8qa…9qZ';
    quoted
  • low Secrets in code secret-high-entropy-token scripts/common.js:13
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const USDC_MINT_STR = '4zMM…cDU';
    quoted
  • low Secrets in code secret-high-entropy-token scripts/common.js:14
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const ADMIN_STR = 'DHK8…Lkx';
    quoted
  • low Secrets in code secret-high-entropy-token scripts/common.js:15
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const GAME_STATE_STR = '3Vmn…sFk';
    quoted
  • low Secrets in code secret-high-entropy-token scripts/common.js:16
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const GEM_MINT_STR = '3gcE…HSz';
    quoted
  • low Secrets in code secret-high-entropy-token SKILL.md:12
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    **Program:** `B8qa…9qZ` (Devnet)
    quoted

Files scanned: 13. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")

Process rating: all ten parameters 54/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Failures and branches. Linear process with no failure handling
  • 0Progress reporting. Says nothing while it works
  • 30Running it twice. 4 mutating operations with no state check
  • 50When it triggers. No condition that starts the skill
  • 100Tools and files. No external tools needed
  • 100Steps. 11 steps
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 1208 tokens
  • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
  • low The response is described with custom markup (4 tags): a typed call is more reliable

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • -31 of 9 scripts are never mentioned in SKILL.md
  • +1No license
  • +2Single-language instructions
  • +3Description length 163: enough signal without eating the budget
  • +4Structure: 16 headings
  • +3Step-by-step instructions: 11 items
  • +4Has examples (12 code blocks)
  • +4Reference files are cited in the instructions (2 of 2)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 73.

External checks

ClawHub: suspicious
This appears to be a real Clawland devnet game skill, but it needs Review because it auto-installs npm packages and can sign wallet actions and repeated betting transactions without strong safeguards.
LLM: suspicious (high) · VirusTotal: suspicious · 10 Sept 2026