SKILLEMALL.ai

AC Game Development

Design and ship browser-playable games from no-build Three.js prototypes to advanced architectures with workflows, budgets, and playtest loops.

ClawHub Agent Skills author: Iván v1.0.0 11 files body ≈ 1 518 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process C 64/100 · Has gaps — weak spots: result and completion, when it triggers, consistency

GeneratorInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
90/100
safety, quality, tests
Safety 60%
100
Quality 40%
76
Run on models
none yet
Process rating
C
64/100
Has gaps
Result and completion w 14
0
Progress reporting w 2
0
When it triggers w 12
20
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 11. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    • warning name-format name should be kebab-case (lowercase letters, digits, hyphens)
    • note frontmatter-key unknown frontmatter key "slug"
    • note frontmatter-key unknown frontmatter key "homepage"
    • note frontmatter-key unknown frontmatter key "changelog"

    Process rating: all ten parameters 64/100

    • 0Result and completion. Does not say what the result is
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 2 mutating operations with no state check
    • 40Consistency. Frontmatter name (Game Development) differs from the folder (game-development)
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 100Tools and files. No external tools needed
    • 100Steps. 56 steps
    • 100Failures and branches. 2 branches, has a failure section
    • 100Execution cost. Instruction body is 1518 tokens
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
    • low 11 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +1No license
    • +2Single-language instructions
    • +3Description length 143: enough signal without eating the budget
    • +4Structure: 18 headings
    • +3Step-by-step instructions: 56 items
    • +4Has examples (1 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 76.

    External checks

    ClawHub: clean
    This game-development skill is coherent and instruction-only, with the main consideration that it may create and reuse local project notes in your home directory.
    LLM: benign (high) · VirusTotal: · 29 May 2026