SKILLEMALL.ai

AC game-engine

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.

ClawHub Agent Skills author: John Haugabook v1.0.0 16 files body ≈ 1 465 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process C 61/100 · Has gaps — weak spots: result and completion, when it triggers, running it twice

GeneratorSoftware developmentInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
94/100
safety, quality, tests
Safety 60%
100
Quality 40%
84
Run on models
none yet
Process rating
C
61/100
Has gaps
Result and completion w 14
0
Progress reporting w 2
0
When it triggers w 12
20
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 16. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 61/100

    • 0Result and completion. Does not say what the result is
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 5 mutating operations with no state check
    • 50Failures and branches. 0 branches, has a failure section
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 85Steps. 51 steps, 1 vague phrases
    • 100Tools and files. No external tools needed
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1465 tokens

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +3Description length 422: enough signal without eating the budget
    • +4Structure: 16 headings
    • +3Step-by-step instructions: 51 items
    • +4Reference files are cited in the instructions (9 of 9)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 84.

    External checks

    ClawHub: clean
    This is a documentation-only web game development skill with normal game API examples and no evidence of hidden or harmful behavior.
    LLM: benign (high) · VirusTotal: benign · 28 May 2026