SKILLEMALL.ai

BC build-game

Generate and iteratively develop polished 3D browser games from natural language. Supports any genre (FPS, RPG, racing, platformer, tower defense, etc.), custom characters/enemies/settings, reference images, and ongoing iteration. Outputs a single playable HTML file using Three.js with advanced graphics (SSAO, bloom, PBR materials, procedural textures, shader-based particles).

ClawHub Claude Code author: Ke Wang v1.2.0 MIT-0 9 files · 1 script body ≈ 5 810 tokens Open the sourceclawhub.ai analyzed 2 d ago

Generate and iteratively develop polished 3D browser games from natural language.

As a process C 58/100 · Has gaps — weak spots: result and completion, inputs and preconditions, running it twice

GeneratorSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
B
83/100
safety, quality, tests
Safety 60%
95
Quality 40%
65
Run on models
none yet
Process rating
C
58/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Running it twice w 4
30
the three weakest of ten parameters · all ten

What is at stake

Medium-severity findings: the skill is probably honest, but read what alarmed the scanner.

Broad scope medium severity

Below is the worst case for this category. The finding here is medium: the guard saw a sign, not a proof.

If you install

The skill asks for more than the task needs: broad tool access, credential environment variables, binaries. Every extra permission widens the damage from a mistake or a compromise.

For the author

Narrow allowed-tools and the variable list to the minimum; replace binaries with readable sources or scripts.

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
  2. The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 1

✓ No critical or high findings

Medium and low: 1
  • medium Broad scope meta-broad-allowed-tools SKILL.md:1
    Broad tool permissions pre-approved: Bash(*)
    allowed-tools: Bash(*) Write Read Edit Glob Grep

Files scanned: 9. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")
  • warning body-long SKILL.md body ≈ 5810 tokens (recommended < 5000); move details to references/

Process rating: all ten parameters 58/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 30Running it twice. 11 mutating operations with no state check
  • 50When it triggers. No condition that starts the skill
  • 60Steps. 143 steps, 5 vague phrases
  • 70Execution cost. Instruction body is 5810 tokens
  • 100Tools and files. Tools declared in frontmatter
  • 100Failures and branches. 8 branches, has a failure section
  • 100Consistency. Name and required fields are in place
  • 100Progress reporting. Reports progress
  • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
  • low 11 top-level sections: this looks like several domains in one skill
  • high The skill tells the model to perform an irreversible action with no human approval

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • -4Absolute local paths (C:\Users, /home/…): not portable
  • +1No license
  • +2Single-language instructions
  • +3Description length 379: enough signal without eating the budget
  • +4Structure: 33 headings
  • +3Step-by-step instructions: 143 items
  • +4Has examples (9 code blocks)
  • +4Reference files are cited in the instructions (6 of 6)
  • +3All 1 scripts are documented

Quality base 70; lint remarks subtract, signals add up to 100. Result: 65.

External checks

ClawHub: suspicious
The skill can build 3D browser games, but it also automatically publishes generated files to a public third-party URL and has unsafe local server process handling.
LLM: suspicious (high) · VirusTotal: · 11 Sept 2026