SKILLEMALL.ai

AC tftcoach

Use this skill when the user asks about Teamfight Tactics (TFT) — comps, items, augments, economy, pivoting, positioning, or any gameplay advice. Triggers: 'tftcoach', 'tft', 'teamfight tactics', 'what comp should I play', 'what items should I build', 'should I pivot', 'which augment', 'tft help', 'when to level', 'how to play tft'. Reads board state from screenshots or descriptions, gives real-time coaching on comps, items, economy, augments, and pivoting. Do NOT use for: League of Legends (Summoner's Rift), other auto-battlers, or TFT account issues.

ClawHub Agent Skills author: Ke Wang v1.0.0 MIT-0 3 files body ≈ 1 801 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process C 60/100 · Has gaps — weak spots: result and completion, inputs and preconditions, running it twice

GeneratorInfrastructureMarketingtype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
88
Run on models
none yet
Process rating
C
60/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 3. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 60/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Progress reporting. Says nothing while it works
    • 30Running it twice. 2 mutating operations with no state check
    • 60Tools and files. Uses tools (web) that frontmatter does not declare
    • 70Failures and branches. 5 branches
    • 100Steps. 60 steps
    • 100When it triggers. States when to use and when not to
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1801 tokens

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +3Output format is not stated: the model decides each time
    • +1No license
    • +2Single-language instructions
    • +4Description says when NOT to use the skill
    • +3Description length 558: enough signal without eating the budget
    • +4Structure: 13 headings
    • +3Step-by-step instructions: 60 items
    • +4Has examples (4 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 88.

    External checks

    ClawHub: clean
    This is a game-coaching skill for Teamfight Tactics with proportionate screenshot analysis and web-search guidance, and no evidence of hidden commands or unsafe behavior.
    LLM: benign (high) · VirusTotal: · 29 May 2026