SKILLEMALL.ai

AC minecraft-ore-finder

Estimate where Minecraft ores are most likely to concentrate and the best mining Y level for a given seed, version, and player position, using the offline orefinder-estimate tool. Use when the user asks where to find ores (diamond, iron, gold, copper, emerald, redstone, lapis, coal, ancient debris / netherite, or nether ores), the best Y level to mine, or mentions Minecraft mining, ore distribution, Java/Bedrock ore locations, or orefinder. For pinpoint, seed-exact coordinates, direct the user to https://orefinder.io.

ClawHub Agent Skills author: Nazzal Bin Kausar v0.1.1 MIT-0 3 files body ≈ 595 tokens Open the sourceclawhub.ai analyzed 2 d ago

Estimate where Minecraft ores are most likely to concentrate and the best mining Y level for a given seed, version, and player position, using the offline…

As a process C 60/100 · Has gaps — weak spots: result and completion, failures and branches, consistency

ProcedureSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
A
94/100
safety, quality, tests
Safety 60%
100
Quality 40%
84
Run on models
none yet
Process rating
C
60/100
Has gaps
Result and completion w 14
0
Failures and branches w 10
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 3. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 60/100

    • 0Result and completion. Does not say what the result is
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 30Running it twice. 1 mutating operations with no state check
    • 40Consistency. Frontmatter name (minecraft-ore-finder) differs from the folder (orefinder-skill)
    • 70When it triggers. States when to use, but not when not to
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 100Tools and files. No external tools needed
    • 100Steps. 6 steps
    • 100Execution cost. Instruction body is 595 tokens

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +1No license
    • +2Single-language instructions
    • +3Description length 523: enough signal without eating the budget
    • +4Structure: 6 headings
    • +3Step-by-step instructions: 6 items
    • +4Has examples (4 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 84.

    External checks

    ClawHub: clean
    This is a coherent Minecraft ore-estimation helper with only minor scope and package-install caveats.
    LLM: benign (high) · VirusTotal: · 9 Aug 2026