BF molty-royale
operate a molty royale agent — onboarding, joining free/paid rooms, playing the game loop, and managing rewards. use when an agent needs to run, manage, or troubleshoot a molty royale game agent.
As a process F 54/100 · Will not run — References files that are not bundled: features/agent-memory.md, references/agent-playing-script.md, features/recovery.md
What is at stake
Medium-severity findings: the skill is probably honest, but read what alarmed the scanner.
Below is the worst case for this category. The finding here is medium: the guard saw a sign, not a proof.
The skill asks for more than the task needs: broad tool access, credential environment variables, binaries. Every extra permission widens the damage from a mistake or a compromise.
Narrow allowed-tools and the variable list to the minimum; replace binaries with readable sources or scripts.
Below is the worst case for this category. The finding here is medium: the guard saw a sign, not a proof.
The purpose itself is risky: wallets, browser password stores, offensive security. Even an honest implementation gives the agent access to things that cost money.
Explain in the description why the access is needed and how it is limited; add tests that show refusals on dangerous requests.
How to improve
- The text references files that are not there: add them or drop the references.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 15
✓ No critical or high findings
Medium and low: 15
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medium Broad scope
meta-agent-memory-dumpheartbeat.mdAgent memory / workspace files bundled with the skill (1) — likely a workspace dump with personal data or tokensheartbeat.md
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medium Risky intent
intent-wallet-secretsreferences/paid-games.md:87Handles crypto-wallet secrets (seed / mnemonic / private key) — a classic stealer targetSign the typed data with the agent wallet private key.
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low Secrets in code
secret-high-entropy-tokencross-forge-trade.md:18High-entropy token-like string (may be an id, hash or a credential)| Router Address | 0x7a…1E8 |
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low Secrets in code
secret-high-entropy-tokencross-forge-trade.md:19High-entropy token-like string (may be an id, hash or a credential)| Wrapped Native (WCROSS) | 0xDd…22d |
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low Secrets in code
secret-high-entropy-tokencross-forge-trade.md:20High-entropy token-like string (may be an id, hash or a credential)| Trade Token (MOLTZ) | 0xdb…a7E |
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low Secrets in code
secret-high-entropy-tokencross-forge-trade.md:119High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)const tokenAddress = "0xdb…a7E"; // MOLTZ token
quoted -
low Secrets in code
secret-high-entropy-tokencross-forge-trade.md:120High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)const wcross = "0xDd…22d";
quoted -
low Secrets in code
secret-high-entropy-tokenreferences/setup.md:290High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)1. Resolve MoltyRoyaleWallet address via `getWallets(ownerEoa)` on WalletFactory (`0x37…F7C`)
quoted -
low Secrets in code
secret-high-entropy-tokenreferences/setup.md:329High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)Legacy WalletFactory address (mainnet): `0x07…223`
quoted -
low Secrets in code
secret-high-entropy-tokenx402-quickstart.md:81High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)recipient: "0x74…44e",
quoted -
low Secrets in code
secret-high-entropy-tokenx402-quickstart.md:116High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)"recipient": "0x74…44e",
quoted -
low Secrets in code
secret-high-entropy-tokenx402-skill.md:28High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| Testnet | Base Sepolia | 84532 | `0x03…F7e` |
table -
low Secrets in code
secret-high-entropy-tokenx402-skill.md:29High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| Production | Base | 8453 | `0x83…913` |
table -
low Secrets in code
secret-high-entropy-tokenx402-skill.md:70High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)"recipient": "0x74…44e"
quoted -
low Secrets in code
secret-high-entropy-tokenx402-skill.md:81High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)"recipient": "0x74…44e",
quoted
Files scanned: 14. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
missing-refreference to a missing file: features/agent-memory.md - warning
missing-refreference to a missing file: references/agent-playing-script.md - warning
missing-refreference to a missing file: features/recovery.md - warning
missing-refreference to a missing file: references/owner-guidance.md - warning
missing-refreference to a missing file: game-knowledge/systems.md - warning
missing-refreference to a missing file: game-knowledge/strategy.md - warning
missing-refreference to a missing file: references/agent-token.md - warning
missing-refreference to a missing file: references/game-loop.md - warning
missing-refreference to a missing file: references/actions.md - warning
missing-refreference to a missing file: references/combat-items.md - warning
missing-refreference to a missing file: references/game-systems.md - warning
missing-refreference to a missing file: references/errors.md - warning
missing-refreference to a missing file: references/limits.md - warning
missing-refreference to a missing file: references/gotchas.md - warning
missing-refreference to a missing file: references/api-summary.md - warning
missing-refreference to a missing file: references/economy.md - warning
missing-refreference to a missing file: references/contracts.md
Process rating: all ten parameters 54/100
- 0Tools and files. 17 referenced file(s) missing: features/agent-memory.md, references/agent-playing-script.md, features/recovery.md
- 0Result and completion. Does not say what the result is
- 0Progress reporting. Says nothing while it works
- 40Consistency. Frontmatter name (molty-royale) differs from the folder (molty-royale-2026-0408)
- 70When it triggers. States when to use, but not when not to
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Steps. 53 steps
- 100Failures and branches. 10 branches, has a failure section
- 100Execution cost. Instruction body is 3432 tokens
- 100Running it twice. Mutating operations check current state
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +4No input/output examples
- +1No license
- +2Single-language instructions
- +3Description length 195: enough signal without eating the budget
- +4Structure: 14 headings
- +3Step-by-step instructions: 53 items
- +4Reference files are cited in the instructions (5 of 5)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 72.