AC game-assets-2d
Generate 2D game art that stays visually consistent across a whole set: sprites, die-cut stickers, item icons, parallax pieces, and asset sheets. Use when the user says "a set of game items in one style", "make me sprite icons", "die-cut stickers with a clean cutout", "variations of this asset that keep the same shape", "a pack of potions/chests/weapons", or wants transparent PNGs ready to drop into a game.
Generate 2D game art that stays visually consistent across a whole set: sprites, die-cut stickers, item icons, parallax pieces, and asset sheets.
As a process C 62/100 · Has gaps — weak spots: result and completion, running it twice, progress reporting
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
✓ No remarks against the Agent Skills spec
Process rating: all ten parameters 62/100
- 0Result and completion. Does not say what the result is
- 0Progress reporting. Says nothing while it works
- 30Running it twice. 3 mutating operations with no state check
- 50Failures and branches. 0 branches, has a failure section
- 60Tools and files. Uses tools (bash) that frontmatter does not declare
- 70When it triggers. States when to use, but not when not to
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Steps. 35 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 1607 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +4No input/output examples
- +1No license
- +2Single-language instructions
- +5Description quotes 5 example trigger phrases
- +3Description length 410: enough signal without eating the budget
- +4Structure: 8 headings
- +3Step-by-step instructions: 35 items
Quality base 70; lint remarks subtract, signals add up to 100. Result: 85.