SKILLEMALL.ai

AB game-design-perceived-randomness-audit

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too close to player action and create frustration. Analyze expectation gaps, gambler's-fallacy-style reactions, hidden pattern-seeking, input-versus-output randomness, perceived fairness, exploit risk, and ways to reshape presentation or mechanics.

ClawHub Agent Skills author: Stanislav Stankovic v1.0.0 MIT-0 4 files body ≈ 1 791 tokens Open the sourceclawhub.ai analyzed 4 d ago

As a process B 71/100 · Nearly there — weak spots: when it triggers, inputs and preconditions, progress reporting

AnalyzerInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
87
Run on models
none yet
Process rating
B
71/100
Nearly there
Progress reporting w 2
0
When it triggers w 12
20
Inputs and preconditions w 11
30
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 4. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 71/100

    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Inputs and preconditions. Does not say what the process needs to start
    • 60Result and completion. Output format stated, no completion criterion
    • 60Failures and branches. 2 branches
    • 100Tools and files. No external tools needed
    • 100Steps. 81 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1791 tokens
    • 100Running it twice. Mutating operations check current state
    • low 11 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +3Description length 641: enough signal without eating the budget
    • +4Structure: 19 headings
    • +3Step-by-step instructions: 81 items
    • +3Output format is stated explicitly
    • +4Reference files are cited in the instructions (2 of 2)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.

    External checks

    ClawHub: clean
    This is a non-executable game design review skill that gives advice about how players perceive randomness, with no hidden privileges or unsafe behavior found.
    LLM: benign (high) · VirusTotal: · 29 May 2026