SKILLEMALL.ai

AB game-design-player-persona-extractor

Extract the ideal player persona and anti-persona for a game, feature, loop, or progression structure based on the design itself. Use when a team can describe mechanics but cannot clearly articulate who the design is truly for, which player motivations and tolerances it suits, which players it will alienate, or how audience fit should shape design decisions. Focus on behavioral and motivational personas first, and optionally add demographic or market-fit hypotheses when the user explicitly asks for that layer.

ClawHub Agent Skills author: Stanislav Stankovic v1.0.0 MIT-0 5 files body ≈ 2 799 tokens Open the sourceclawhub.ai analyzed 4 d ago

As a process B 73/100 · Nearly there — weak spots: inputs and preconditions, running it twice, progress reporting

PersonaMarketingInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
87
Run on models
none yet
Process rating
B
73/100
Nearly there
Inputs and preconditions w 11
0
Progress reporting w 2
0
Running it twice w 4
30
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 5. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 73/100

    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Progress reporting. Says nothing while it works
    • 30Running it twice. 6 mutating operations with no state check
    • 60Result and completion. Output format stated, no completion criterion
    • 70Failures and branches. 9 branches
    • 85Steps. 145 steps, 1 vague phrases
    • 100Tools and files. No external tools needed
    • 100When it triggers. States when to use and when not to
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 2799 tokens
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +3Description length 515: enough signal without eating the budget
    • +4Structure: 31 headings
    • +3Step-by-step instructions: 145 items
    • +3Output format is stated explicitly
    • +4Reference files are cited in the instructions (3 of 3)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.

    External checks

    ClawHub: clean
    This is a text-only game design analysis skill that stays focused on extracting player personas and does not request sensitive access or install code.
    LLM: benign (high) · VirusTotal: · 29 May 2026