SKILLEMALL.ai

BC game-design-player-values-mapper

Infer a player's underlying values and motivational priorities from behavior, then translate those into design implications. Use when designing personalization, segmentation, dynamic guidance, live-ops targeting, adaptive missions, re-engagement strategies, or feature prioritization; when behavior suggests that what players actually care about differs from what the design assumes; or when a team needs a behavior-first player profile rather than a demographic or archetype-only model.

ClawHub Agent Skills author: Stanislav Stankovic v1.0.0 MIT-0 2 files body ≈ 1 514 tokens Open the sourceclawhub.ai↗ analyzed 10 d ago

Infer a player's underlying values and motivational priorities from behavior, then translate those into design implications.

As a process C 57/100 · Has gaps — weak spots: when it triggers, inputs and preconditions, failures and branches

ProcedureWriting and documentsResearchtype and topics are labelled automatically from the skill text
JSON
Technical rating
B
93/100
safety, quality, tests
Safety 60%
100
Quality 40%
83
Run on models
none yet
Process rating
C
57/100
Has gaps
Inputs and preconditions w 11
0
Failures and branches w 10
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 57/100

    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 1 mutating operations with no state check
    • 60Result and completion. Output format stated, no completion criterion
    • 85Steps. 83 steps, 1 vague phrases
    • 100Tools and files. No external tools needed
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1514 tokens

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +3Description length 487: enough signal without eating the budget
    • +4Structure: 23 headings
    • +3Step-by-step instructions: 83 items
    • +3Output format is stated explicitly

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 83.

    External checks

    ClawHub: clean
    This is a plain Markdown guidance skill for analyzing game player behavior and does not install code, access files, or run tools.
    LLM: benign (high) · VirusTotal: · 16 Sept 2026