SKILLEMALL.ai

AB game-dev-first-steps

Help a beginner or early-stage indie team turn a game idea into a practical starting plan. Use when someone asks how to start making a game, what to build first, how to approach development order, how to scope a concept for a solo dev, duo, or small team, or how to turn a rough game idea into a sensible first prototype or pitchable vertical slice. Ask a few core questions about the concept, team size, skill mix, platform, scope, release intent, and constraints, then recommend a simple development strategy with build order, risks, what to postpone, and concrete next steps.

ClawHub Agent Skills author: Stanislav Stankovic v1.0.0 MIT-0 4 files body ≈ 1 620 tokens Open the sourceclawhub.ai analyzed 3 d ago

As a process B 75/100 · Nearly there — weak spots: inputs and preconditions, running it twice, progress reporting

GeneratorInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
87
Run on models
none yet
Process rating
B
75/100
Nearly there
Progress reporting w 2
0
Inputs and preconditions w 11
30
Running it twice w 4
30
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 4. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 75/100

    • 0Progress reporting. Says nothing while it works
    • 30Inputs and preconditions. Does not say what the process needs to start
    • 30Running it twice. 1 mutating operations with no state check
    • 60Result and completion. Output format stated, no completion criterion
    • 70When it triggers. States when to use, but not when not to
    • 70Failures and branches. 10 branches
    • 100Tools and files. No external tools needed
    • 100Steps. 88 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1620 tokens
    • low 10 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +3Description length 578: enough signal without eating the budget
    • +4Structure: 23 headings
    • +3Step-by-step instructions: 88 items
    • +3Output format is stated explicitly
    • +4Reference files are cited in the instructions (2 of 2)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.

    External checks

    ClawHub: clean
    This is a text-only game planning helper with no code execution, credential use, persistence, or hidden data access.
    LLM: benign (high) · VirusTotal: · 29 May 2026