BF game-ai
Game AI development guide covering behavior trees, state machines, pathfinding, and decision-making systems. Use when implementing enemy AI, NPC behaviors, flocking, tactical AI, or any intelligent agent behaviors in games. Includes Godot-specific implementations.
Game AI development guide covering behavior trees, state machines, pathfinding, and decision-making systems.
As a process F 32/100 · Will not run — References files that are not bundled: references/behavior-trees.md, references/pathfinding.md, references/advanced-ai.md
How to improve
- The text references files that are not there: add them or drop the references.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
missing-refreference to a missing file: references/behavior-trees.md - warning
missing-refreference to a missing file: references/pathfinding.md - warning
missing-refreference to a missing file: references/advanced-ai.md
Process rating: all ten parameters 32/100
- 0Tools and files. 3 referenced file(s) missing: references/behavior-trees.md, references/pathfinding.md, references/advanced-ai.md
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 75Steps. 3 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 3640 tokens
- 100Running it twice. No mutating operations
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 264: enough signal without eating the budget
- +4Structure: 18 headings
- +3Step-by-step instructions: 3 items
- +4Has examples (9 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 72.