BC godot-engine-3d-developer
Skills and agent workflows for 3D game development with Godot Engine.
As a process C 56/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when") - note
frontmatter-keyunknown frontmatter key "target"
Process rating: all ten parameters 56/100
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 18 mutating operations with no state check
- 40Result and completion. Does not say what the result is
- 85Steps. 180 steps, 1 vague phrases
- 100Tools and files. No external tools needed
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 3443 tokens
- 100Progress reporting. Reports progress
- low 11 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Description length 69: 120–800 characters recommended
- +3Output format is not stated: the model decides each time
- +4No input/output examples
- -5TODO / placeholder text left in the skill
- +1No license
- +2Single-language instructions
- +4Structure: 41 headings
- +3Step-by-step instructions: 180 items
Quality base 70; lint remarks subtract, signals add up to 100. Result: 59.
External checks
ClawHub: clean
This is an instruction-only Godot game-development skill whose build, asset, task, posting, and memory workflows fit its stated purpose, with normal permission caution needed.
LLM: benign (high) · VirusTotal: suspicious · 28 May 2026