BB unreal-plugin
Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs. Project-changing and destructive operations are refused at runtime unless the operator starts the gateway with OPENCLAW_EDITOR_ALLOW_DESTRUCTIVE=1 and the call passes confirm: true; read-only inspection needs neither, and dryRun: true previews any call without sending it. Use only on explicit Unreal Editor requests, in trusted local projects.
As a process B 66/100 · Nearly there — weak spots: result and completion, when it triggers, consistency
How to improve
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 11. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
frontmatter-yamlSKILL.md: the frontmatter is not valid YAML (YAML parse error: Nested mappings are not allowed in compact mappings at line 3, column 14: description: Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for U… ^ ); fields were read line by line. The usual cause is a colon inside an unquoted value - note
frontmatter-keyunknown frontmatter key "homepage" - note
frontmatter-keyunknown frontmatter key "disableModelInvocation"
Process rating: all ten parameters 66/100
- 0Result and completion. Does not say what the result is
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 12 mutating operations with no state check
- 40Consistency. Frontmatter name (unreal-plugin) differs from the folder (openclaw-unreal-skill)
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Tools and files. No external tools needed
- 100Steps. 46 steps
- 100Failures and branches. 1 branches, has a failure section
- 100Execution cost. Instruction body is 1928 tokens
- 100Progress reporting. Reports progress
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +2Single-language instructions
- +3Description length 664: enough signal without eating the budget
- +4Structure: 22 headings
- +3Step-by-step instructions: 46 items
- +4Has examples (5 code blocks)
- +1License stated
Quality base 70; lint remarks subtract, signals add up to 100. Result: 73.