SKILLEMALL.ai

BB unreal-plugin

Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for Unreal development tasks including level/actor management, transforms, PIE control, debugging, input simulation, and console commands. Can create/delete actors, save levels, run console commands, simulate input, and capture viewport screenshots and logs. Project-changing and destructive operations are refused at runtime unless the operator starts the gateway with OPENCLAW_EDITOR_ALLOW_DESTRUCTIVE=1 and the call passes confirm: true; read-only inspection needs neither, and dryRun: true previews any call without sending it. Use only on explicit Unreal Editor requests, in trusted local projects.

ClawHub Agent Skills author: Tom Jaejoon Lee v1.1.0 MIT-0 13 files body ≈ 1 928 tokens Open the sourceclawhub.ai analyzed 4 d ago

As a process B 66/100 · Nearly there — weak spots: result and completion, when it triggers, consistency

IntegrationSoftware developmentInfrastructuretype and topics are labelled automatically from the skill text
JSON
Technical rating
B
89/100
safety, quality, tests
Safety 60%
100
Quality 40%
73
Run on models
none yet
Process rating
B
66/100
Nearly there
Result and completion w 14
0
When it triggers w 12
20
Running it twice w 4
30
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 11. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    • warning frontmatter-yaml SKILL.md: the frontmatter is not valid YAML (YAML parse error: Nested mappings are not allowed in compact mappings at line 3, column 14: description: Control Unreal Engine Editor via OpenClaw Unreal Plugin. Use for U… ^ ); fields were read line by line. The usual cause is a colon inside an unquoted value
    • note frontmatter-key unknown frontmatter key "homepage"
    • note frontmatter-key unknown frontmatter key "disableModelInvocation"

    Process rating: all ten parameters 66/100

    • 0Result and completion. Does not say what the result is
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 12 mutating operations with no state check
    • 40Consistency. Frontmatter name (unreal-plugin) differs from the folder (openclaw-unreal-skill)
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 100Tools and files. No external tools needed
    • 100Steps. 46 steps
    • 100Failures and branches. 1 branches, has a failure section
    • 100Execution cost. Instruction body is 1928 tokens
    • 100Progress reporting. Reports progress
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +2Single-language instructions
    • +3Description length 664: enough signal without eating the budget
    • +4Structure: 22 headings
    • +3Step-by-step instructions: 46 items
    • +4Has examples (5 code blocks)
    • +1License stated

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 73.

    External checks

    ClawHub: suspicious
    This Unreal skill is mostly transparent about controlling the editor, but its legacy gateway compatibility path can expose an unauthenticated command broker for connected Unreal sessions.
    LLM: suspicious (high) · 8 Sept 2026