SKILLEMALL.ai

BC game-concept

Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。

ClawHub Agent Skills author: pitechen v1.1.0 MIT-0 5 files body ≈ 290 tokens Open the sourceclawhub.ai↗ analyzed 6 d ago

Design game concepts from a novel.

As a process C 53/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions

Proceduretype and topics are labelled automatically from the skill text
JSON
Technical rating
B
94/100
safety, quality, tests
Safety 60%
100
Quality 40%
85
Run on models
none yet
Process rating
C
53/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 5. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 53/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 100Tools and files. No external tools needed
    • 100Steps. 7 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 290 tokens
    • 100Running it twice. No mutating operations

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +4No input/output examples
    • +2Single-language instructions
    • +3Description length 490: enough signal without eating the budget
    • +4Structure: 5 headings
    • +3Step-by-step instructions: 7 items
    • +4Reference files are cited in the instructions (1 of 1)
    • +1License stated

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 85.

    External checks

    ClawHub: clean
    This skill is a narrow game-concept design helper that reads specified project documents and writes a concept document without scripts, network access, credentials, or hidden persistence.
    LLM: benign (high) · VirusTotal: · 3 Oct 2026