SKILLEMALL.ai

AC metal-shader-expert

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.

curiositech/some_claude_skills Agent Skills author: curiositech 7 files body ≈ 1 126 tokens Open the sourcegithub.com↗ analyzed 39 min ago

20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects.

As a process C 54/100 · Has gaps — weak spots: result and completion, inputs and preconditions, failures and branches

ProcedureSoftware developmentInfrastructureAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
88
Run on models
none yet
Process rating
C
54/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 7. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    • note edit-residue the text marks something as outdated (lines 19): check that old rules are not kept next to new ones — the full check reads the text for contradictions

    Process rating: all ten parameters 54/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 30Running it twice. 1 mutating operations with no state check
    • 50When it triggers. No condition that starts the skill
    • 100Tools and files. Tools declared in frontmatter
    • 100Steps. 12 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1126 tokens

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +3Output format is not stated: the model decides each time
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +4Description says when NOT to use the skill
    • +3Description length 478: enough signal without eating the budget
    • +4Structure: 14 headings
    • +3Step-by-step instructions: 12 items
    • +4Reference files are cited in the instructions (3 of 3)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 88.