CC web-wave-designer
Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.
Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques.
As a process C 52/100 · Has gaps — weak spots: result and completion, inputs and preconditions, failures and branches
What is at stake
Medium-severity findings: the skill is probably honest, but read what alarmed the scanner.
Below is the worst case for this category. The finding here is medium: the guard saw a sign, not a proof.
The skill asks for more than the task needs: broad tool access, credential environment variables, binaries. Every extra permission widens the damage from a mistake or a compromise.
Narrow allowed-tools and the variable list to the minimum; replace binaries with readable sources or scripts.
How to improve
- The SKILL.md body is over 5,000 tokens: move reference detail into references/ and load it when needed.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 1
✓ No critical or high findings
Medium and low: 1
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medium Broad scope
meta-broad-allowed-toolsSKILL.md:1Broad tool permissions pre-approved: Bashallowed-tools: Read Write Edit WebFetch Bash
Files scanned: 6. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
body-longSKILL.md body ≈ 6722 tokens (recommended < 5000); move details to references/
Process rating: all ten parameters 52/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 30Running it twice. 2 mutating operations with no state check
- 50When it triggers. No condition that starts the skill
- 70Execution cost. Instruction body is 6722 tokens
- 100Tools and files. Tools declared in frontmatter
- 100Steps. 41 steps
- 100Consistency. Name and required fields are in place
- low 13 top-level sections: this looks like several domains in one skill
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +3Output format is not stated: the model decides each time
- -43 reference files, but SKILL.md never points to them: the model will not open them
- +1No license
- +2Single-language instructions
- +5Description quotes 10 example trigger phrases
- +4Description says when NOT to use the skill
- +3Description length 640: enough signal without eating the budget
- +4Structure: 49 headings
- +3Step-by-step instructions: 41 items
- +4Has examples (35 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 79.