CD product-lifecycle-plays
Map a product's lifecycle stage and choose between extension, replacement, and retirement plays. Use when a product is maturing or declining and the next move isn't obvious.
Map a product's lifecycle stage and choose between extension, replacement, and retirement plays.
As a process D 40/100 · Unfinished process — References files that are not bundled: ../lifecycle-play-advisor/SKILL.md, ../eol-process/SKILL.md, ../eol-readiness-advisor/SKILL.md
How to improve
- The text references files that are not there: add them or drop the references.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 0
✓ No critical or high findings
Files scanned: 4. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
missing-refreference to a missing file: ../lifecycle-play-advisor/SKILL.md - warning
missing-refreference to a missing file: ../eol-process/SKILL.md - warning
missing-refreference to a missing file: ../eol-readiness-advisor/SKILL.md - warning
missing-refreference to a missing file: ../organic-growth-advisor/SKILL.md - warning
missing-refreference to a missing file: ../ansoff-matrix/SKILL.md - warning
missing-refreference to a missing file: ../roadmap-planning/SKILL.md - note
frontmatter-keyunknown frontmatter key "intent" - note
frontmatter-keyunknown frontmatter key "type" - note
frontmatter-keyunknown frontmatter key "theme" - note
frontmatter-keyunknown frontmatter key "best_for" - note
frontmatter-keyunknown frontmatter key "scenarios" - note
frontmatter-keyunknown frontmatter key "estimated_time" - note
edit-residuethe text marks something as outdated (lines 79, 101, 110, 192): check that old rules are not kept next to new ones — the full check reads the text for contradictions
Process rating: all ten parameters 40/100
- 0Tools and files. 6 referenced file(s) missing: ../lifecycle-play-advisor/SKILL.md, ../eol-process/SKILL.md, ../eol-readiness-advisor/SKILL.md
- 0Result and completion. Does not say what the result is
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 2 mutating operations with no state check
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Steps. 37 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 3906 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 173: enough signal without eating the budget
- +4Structure: 31 headings
- +3Step-by-step instructions: 37 items
- +4Has examples (0 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 69.