SKILLEMALL.ai

AC animate-expo

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.

emilkowalski/skill Agent Skills author: emilkowalski MIT 2 files body ≈ 4 306 tokens Open the sourcegithub.com↗ analyzed 6 d ago

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs…

As a process C 64/100 · Has gaps — weak spots: inputs and preconditions, running it twice, progress reporting

GeneratorSoftware developmentWriting and documentsDesigntype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
87
Run on models
none yet
Process rating
C
64/100
Has gaps
Inputs and preconditions w 11
0
Progress reporting w 2
0
Running it twice w 4
30
the three weakest of ten parameters · all ten

The same skill appears in 1 more place: skills

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    • note edit-residue the text marks something as outdated (lines 72, 152, 231): check that old rules are not kept next to new ones — the full check reads the text for contradictions

    Process rating: all ten parameters 64/100

    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Progress reporting. Says nothing while it works
    • 30Running it twice. 8 mutating operations with no state check
    • 50When it triggers. No condition that starts the skill
    • 60Tools and files. Uses tools (node) that frontmatter does not declare
    • 60Result and completion. Output format stated, no completion criterion
    • 70Execution cost. Instruction body is 4306 tokens
    • 100Steps. 37 steps
    • 100Failures and branches. 1 branches, has a failure section
    • 100Consistency. Name and required fields are in place
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
    • low 10 top-level sections: this looks like several domains in one skill

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +1No license
    • +2Single-language instructions
    • +3Description length 523: enough signal without eating the budget
    • +4Structure: 20 headings
    • +3Step-by-step instructions: 37 items
    • +3Output format is stated explicitly
    • +4Has examples (3 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.