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Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.

gamedev-skills/awesome-gamedev-agent-skills Agent Skills author: gamedev-skills Apache-2.0 2 files body ≈ 1 332 tokens Open the sourcegithub.com analyzed 2 d ago

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic…

As a process D 44/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions

GeneratorSoftware developmenttype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
88
Run on models
none yet
Process rating
D
44/100
Unfinished process
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 44/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 60Tools and files. Uses tools (node) that frontmatter does not declare
    • 85Steps. 20 steps, 2 vague phrases
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1332 tokens
    • 100Running it twice. No mutating operations

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +1No license
    • +2Single-language instructions
    • +3Description length 375: enough signal without eating the budget
    • +4Structure: 11 headings
    • +3Step-by-step instructions: 20 items
    • +4Has examples (4 code blocks)
    • +4Reference files are cited in the instructions (1 of 1)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 88.