SKILLEMALL.ai

AD c3d-bpy-scene-placement

Use in every scene_blender env, zone, refine or rebuild session that places anything, and whenever check_placement or the scene_placement gate reported a floating, sunken, unsupported, interpenetrating, cantilevered or out-of-bounds asset, too many free-tagged ones, or a world that ends at its bounds (world_edge). Everything placed is ONE row in a measured table and its feet are sampled against what is under them. Gives what the gate measures and on which geometry, how a collection instance differs from a geometry-nodes cloud, the requirements with their measurements, how to seat and check in raw bpy what the gate samples (no library ships in raw mode), the self-check, and the finding-to-fix table.

gaoypeng/3dcodeverse Agent Skills author: gaoypeng 2 files body ≈ 2 482 tokens Open the sourcegithub.com↗ analyzed 5 d ago

Use in every sceneblender env, zone, refine or rebuild session that places anything, and whenever checkplacement or the sceneplacement gate reported a…

As a process D 49/100 · Unfinished process — weak spots: result and completion, inputs and preconditions, failures and branches

ProcedureData and analyticstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
96/100
safety, quality, tests
Safety 60%
100
Quality 40%
89
Run on models
none yet
Process rating
D
49/100
Unfinished process
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 2. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 49/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 30Running it twice. 1 mutating operations with no state check
    • 60Tools and files. Uses tools (bash, python) that frontmatter does not declare
    • 70When it triggers. States when to use, but not when not to
    • 100Steps. 15 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 2482 tokens
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +2Single-language instructions
    • +3Description length 707: enough signal without eating the budget
    • +4Structure: 5 headings
    • +3Step-by-step instructions: 15 items
    • +4Has examples (1 code blocks)
    • +4Reference files are cited in the instructions (1 of 1)
    • +1License stated

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 89.