SKILLEMALL.ai

BC render-cartoon-music-video

Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.

gooseworks-ai/goose-skills Agent Skills author: gooseworks-ai 6 files body ≈ 1 293 tokens Open the sourcegithub.com↗ analyzed 3 d ago

Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring…

As a process C 51/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions

GeneratorMedia and videoDesigntype and topics are labelled automatically from the skill text
JSON
Technical rating
B
90/100
safety, quality, tests
Safety 60%
100
Quality 40%
76
Run on models
none yet
Process rating
C
51/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

The same skill appears in 1 more place: goose-skills

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 5. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    • note frontmatter-key unknown frontmatter key "status"

    Process rating: all ten parameters 51/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 9 mutating operations with no state check
    • 100Tools and files. No external tools needed
    • 100Steps. 12 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 1293 tokens
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Description length 920: 120–800 characters recommended
    • +3Output format is not stated: the model decides each time
    • +4No input/output examples
    • +1No license
    • +2Single-language instructions
    • +4Structure: 4 headings
    • +3Step-by-step instructions: 12 items

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 76.