SKILLEMALL.ai

AB wc-archetype-mutation

The mutation operator for the FIFA World Cup Fantasy evolution engine. Applies small, bounded, feasibility-preserving perturbations to a recombined offspring squad/plan — swap one differential for an adjacent-price alternative, reorder the bench by kickoff, shift one captain-ladder step, try one fixture-swing transfer, nudge one enabler. Mutation rate is low by default and raised on demand by the diversity governor when the population has collapsed. Each mutation stays inside budget/nation/formation feasibility. Use in the mutate stage after recombination, or when wc-population-diversity calls for more exploration.

lyndonkl/claude Agent Skills author: lyndonkl 1 file body ≈ 895 tokens Open the sourcegithub.com↗ analyzed 16 h ago

The mutation operator for the FIFA World Cup Fantasy evolution engine.

As a process B 69/100 · Nearly there — weak spots: when it triggers, failures and branches, running it twice

Proceduretype and topics are labelled automatically from the skill text
JSON
Technical rating
A
95/100
safety, quality, tests
Safety 60%
100
Quality 40%
87
Run on models
none yet
Process rating
B
69/100
Nearly there
Failures and branches w 10
0
When it triggers w 12
20
Running it twice w 4
30
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 69/100

    • 0Failures and branches. Linear process with no failure handling
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 1 mutating operations with no state check
    • 60Result and completion. Output format stated, no completion criterion
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 100Tools and files. No external tools needed
    • 100Steps. 10 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 895 tokens
    • 100Progress reporting. Reports progress
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
    • low The skill ranks results itself: that belongs to the system behind the tool, not the model

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +1No license
    • +2Single-language instructions
    • +3Description length 622: enough signal without eating the budget
    • +4Structure: 7 headings
    • +3Step-by-step instructions: 10 items
    • +3Output format is stated explicitly
    • +4Has examples (2 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 87.