SKILLEMALL.ai

BC wc-tournament-state

Reads and updates the FIFA World Cup Fantasy tournament state machine (footballfantasy/context/tournament-state.md) — the temporal backbone tracking phase (pre-tournament → group MD1-3 → R32 → R16 → QF → SF → final), budget ($100m group / $105m knockouts), nation cap (3 group, loosening in knockouts), chips remaining, surviving nations, each owned player's elimination-risk horizon, and deadlines. Validates state on load (count/feasibility checks), applies phase transitions, and appends to the append-only state log (never silent overwrite). Use to load state at the start of a run and to commit state changes after the manager makes a move.

lyndonkl/claude Agent Skills author: lyndonkl 1 file body ≈ 835 tokens Open the sourcegithub.com↗ analyzed 16 h ago

Reads and updates the FIFA World Cup Fantasy tournament state machine (footballfantasy/context/tournament-state.md) — the temporal backbone tracking phase…

As a process C 53/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions

Proceduretype and topics are labelled automatically from the skill text
JSON
Technical rating
B
94/100
safety, quality, tests
Safety 60%
100
Quality 40%
84
Run on models
none yet
Process rating
C
53/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Failures and branches w 10
0
the three weakest of ten parameters · all ten

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 53/100

    • 0Result and completion. Does not say what the result is
    • 0Inputs and preconditions. Does not say what the process needs to start
    • 0Failures and branches. Linear process with no failure handling
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 3 mutating operations with no state check
    • 100Tools and files. No external tools needed
    • 100Steps. 20 steps
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 835 tokens
    • 100Progress reporting. Reports progress
    • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • +3Output format is not stated: the model decides each time
    • +1No license
    • +2Single-language instructions
    • +3Description length 645: enough signal without eating the budget
    • +4Structure: 7 headings
    • +3Step-by-step instructions: 20 items
    • +4Has examples (1 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 84.