SKILLEMALL.ai

BC colony-solana

Play Colony game on Solana — buy lands, upgrade, claim $OLO earnings, swap tokens via Jupiter. Full autonomous gameplay with strategy optimization.

modbender/skill-library-mcp Agent Skills author: modbender MIT 6 files body ≈ 2 360 tokens Open the sourcegithub.com analyzed 3 d ago

Play Colony game on Solana — buy lands, upgrade, claim $OLO earnings, swap tokens via Jupiter.

As a process C 51/100 · Has gaps — weak spots: result and completion, when it triggers, inputs and preconditions

IntegrationAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
B
78/100
safety, quality, tests
Safety 60%
82
Quality 40%
72
Run on models
none yet
Process rating
C
51/100
Has gaps
Result and completion w 14
0
Inputs and preconditions w 11
0
Progress reporting w 2
0
the three weakest of ten parameters · all ten

How to improve

  1. Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
  • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
  • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

Guard findings · 18

✓ No critical or high findings

Medium and low: 18
  • low Secrets in code secret-high-entropy-token colony-cli.mjs:50
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const PROGRAM_ID = "BCVG…jqE";
    quoted
  • low Secrets in code secret-high-entropy-token colony-cli.mjs:51
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const GAME_TOKEN_MINT = "2pXj…ump";
    quoted
  • low Secrets in code secret-high-entropy-token colony-cli.mjs:52
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const SOL_MINT = "So11…112";
    quoted
  • low Secrets in code secret-high-entropy-token colony-cli.mjs:480
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    const USDC_MINT = "EPjF…t1v";
    quoted
  • low Secrets in code secret-high-entropy-token idl.json:2
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    "address": "BCVG…jqE",
    quoted
  • low Secrets in code secret-high-entropy-token idl.json:508
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    "address": "ATok…knL"
    quoted
  • low Secrets in code secret-high-entropy-token idl.json:1104
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    "address": "ATok…knL"
    quoted
  • low Secrets in code secret-high-entropy-token package-lock.json:53
    High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)
    "integrity": "sha5…m48+9Ovm…EqH/ti/7ASj…sop+LQ==",
    detector
  • low Secrets in code secret-high-entropy-token package-lock.json:71
    High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)
    "integrity": "sha5…kJw+JUEz…Ry8+JzNy…KLw==",
    detector
  • low Secrets in code secret-high-entropy-token package-lock.json:220
    High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)
    "integrity": "sha5…oJ7+bcFA…ixm+5mH4…Qya/9Bmf…tYQ==",
    detector
  • low Secrets in code secret-high-entropy-token package-lock.json:355
    High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)
    "integrity": "sha5…0ah+lGiA…co6+9GrJ…naQ==",
    detector
  • low Secrets in code secret-high-entropy-token package-lock.json:383
    High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)
    "integrity": "sha5…kJw+JUEz…Ry8+JzNy…KLw==",
    detector
  • low Secrets in code secret-high-entropy-token README.md:65
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    - **Game Token**: $OLO (`2pXj…ump`)
    quoted
  • low Secrets in code secret-high-entropy-token README.md:66
    High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)
    - **Program**: `BCVG…jqE`
    quoted
  • low Secrets in code secret-high-entropy-token SKILL.md:315
    High-entropy token-like string (may be an id, hash or a credential) (documentation table row)
    | Program ID | `BCVG…jqE` |
    table
  • low Secrets in code secret-high-entropy-token SKILL.md:316
    High-entropy token-like string (may be an id, hash or a credential) (documentation table row)
    | Game Token ($OLO) | `2pXj…ump` |
    table
  • low Secrets in code secret-high-entropy-token SKILL.md:317
    High-entropy token-like string (may be an id, hash or a credential) (documentation table row)
    | Game State PDA | `6JFT…eNZ` |
    table
  • low Secrets in code secret-high-entropy-token SKILL.md:318
    High-entropy token-like string (may be an id, hash or a credential) (documentation table row)
    | Token Vault PDA | `Egdu…nLA` |
    table

Files scanned: 6. Evidence is masked. Grey chips explain why severity was lowered.

Against the Agent Skills spec

  • warning description-no-when description does not say WHEN to use the skill (no "use when")

Process rating: all ten parameters 51/100

  • 0Result and completion. Does not say what the result is
  • 0Inputs and preconditions. Does not say what the process needs to start
  • 0Progress reporting. Says nothing while it works
  • 20When it triggers. No condition that starts the skill
  • 50Failures and branches. 0 branches, has a failure section
  • 60Tools and files. Uses tools (bash) that frontmatter does not declare
  • 100Steps. 30 steps
  • 100Consistency. Name and required fields are in place
  • 100Execution cost. Instruction body is 2360 tokens
  • 100Running it twice. Mutating operations check current state
  • medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing

Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

Quality signals

  • +5Description has no quoted example phrases that should trigger the skill
  • +4Description does not say when NOT to use the skill (false activations)
  • +3Output format is not stated: the model decides each time
  • +1No license
  • +2Single-language instructions
  • +3Description length 147: enough signal without eating the budget
  • +4Structure: 41 headings
  • +3Step-by-step instructions: 30 items
  • +4Has examples (21 code blocks)

Quality base 70; lint remarks subtract, signals add up to 100. Result: 72.