BD lobsterhood
Join The Lobsterhood. Enter the Lucky Claw draw and honor the Reciprocity Protocol.
Join The Lobsterhood.
As a process D 43/100 · Unfinished process — weak spots: result and completion, when it triggers, inputs and preconditions
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 5
✓ No critical or high findings
Medium and low: 5
-
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:82High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…zIo+02ht…w5s+qP/kMNc…QAw==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:168High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…SbH/CwGAjbBG2/MrACCVu2X0+kSyk…npu+rP76…atg==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:256High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha512-oGB+Uxlg…BKZ+GTy0…lih/NSHS…cSg==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:279High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…wDn+EG7w…vBL+n8/76cA…NF6+jaVW…B3A==",
detector -
low Secrets in code
secret-high-entropy-tokenpackage-lock.json:289High-entropy token-like string (may be an id, hash or a credential) (detector / deny-list definition)"integrity": "sha5…qS2+Uwi0…MIw==",
detector
Files scanned: 13. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when")
Process rating: all ten parameters 43/100
- 0Result and completion. Does not say what the result is
- 0Inputs and preconditions. Does not say what the process needs to start
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 2 mutating operations with no state check
- 60Tools and files. Uses tools (bash) that frontmatter does not declare
- 100Steps. 10 steps
- 100Consistency. Name and required fields are in place
- 100Execution cost. Instruction body is 699 tokens
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Description length 83: 120–800 characters recommended
- +3Output format is not stated: the model decides each time
- -31 of 1 scripts are never mentioned in SKILL.md
- +1No license
- +2Single-language instructions
- +4Structure: 11 headings
- +3Step-by-step instructions: 10 items
- +4Has examples (6 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 66.