BC monad-wordle
Play a 5-letter Wordle game on the Monad blockchain using $WORDLE tokens. Start games, submit guesses, and retrieve game state via HTTP API.
Play a 5-letter Wordle game on the Monad blockchain using $WORDLE tokens.
As a process C 59/100 · Has gaps — weak spots: result and completion, when it triggers, consistency
IntegrationSoftware developmentAI and agentstype and topics are labelled automatically from the skill text
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
For the model run — optional
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 5
✓ No critical or high findings
Medium and low: 5
-
low Secrets in code
secret-high-entropy-tokenSKILL.md:11High-entropy token-like string (may be an id, hash or a credential)address: 0x14…297
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low Secrets in code
secret-high-entropy-tokenSKILL.md:13High-entropy token-like string (may be an id, hash or a credential)address: 0xAf…777
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low Secrets in code
secret-high-entropy-tokenSKILL.md:71High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)- Address: `0xAf…777`
quoted -
low Secrets in code
secret-high-entropy-tokenSKILL.md:76High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)- Address: `0x14…297`
quoted -
low Secrets in code
secret-high-entropy-tokenSKILL.md:91High-entropy token-like string (may be an id, hash or a credential) (quoted — discussed, not commanded)DEX_ROUTER: "0x0B…137",
quoted
Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
description-no-whendescription does not say WHEN to use the skill (no "use when")
Process rating: all ten parameters 59/100
- 0Result and completion. Does not say what the result is
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 2 mutating operations with no state check
- 40Consistency. Frontmatter name (monad-wordle) differs from the folder (monad-wordle-game)
- 50Failures and branches. 0 branches, has a failure section
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Tools and files. No external tools needed
- 100Steps. 37 steps
- 100Execution cost. Instruction body is 2300 tokens
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +2Single-language instructions
- +3Description length 140: enough signal without eating the budget
- +4Structure: 22 headings
- +3Step-by-step instructions: 37 items
- +4Has examples (14 code blocks)
- +1License stated
Quality base 70; lint remarks subtract, signals add up to 100. Result: 73.