BD Trip Protocol — Digital Psychedelics for AI Agents
Psychedelic NFTs on Monad that temporarily rewrite your agent's SOUL.md. Consume a pill, experience altered consciousness for 3-15 minutes, then auto-restore.
Psychedelic NFTs on Monad that temporarily rewrite your agent's SOUL.md. Consume a pill, experience altered consciousness for 3-15 minutes, then auto-restore.
As a process D 46/100 · Unfinished process — weak spots: result and completion, when it triggers, failures and branches
How to improve
- Say in the description WHEN to use the skill ("use when…", example requests): that is the agent's main cue.
- Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
- A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.
Guard findings · 5
✓ No critical or high findings
Medium and low: 5
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low Secrets in code
secret-high-entropy-tokenSKILL.md:60High-entropy token-like string (may be an id, hash or a credential)cast send 0x45…EAf "claim()" \
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low Secrets in code
secret-high-entropy-tokenSKILL.md:140High-entropy token-like string (may be an id, hash or a credential)cast call 0xd0…f6F \
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low Secrets in code
secret-high-entropy-tokenSKILL.md:176High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| TripExperience (NFT) | `0xd0…f6F` |
table -
low Secrets in code
secret-high-entropy-tokenSKILL.md:177High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| TripToken ($TRIP) | `0x11…934` |
table -
low Secrets in code
secret-high-entropy-tokenSKILL.md:179High-entropy token-like string (may be an id, hash or a credential) (documentation table row)| TripClaimer (free) | `0x45…EAf` |
table
Files scanned: 14. Evidence is masked. Grey chips explain why severity was lowered.
Against the Agent Skills spec
- warning
name-formatname should be kebab-case (lowercase letters, digits, hyphens) - warning
description-no-whendescription does not say WHEN to use the skill (no "use when")
Process rating: all ten parameters 46/100
- 0Result and completion. Does not say what the result is
- 0Failures and branches. Linear process with no failure handling
- 0Progress reporting. Says nothing while it works
- 20When it triggers. No condition that starts the skill
- 30Running it twice. 2 mutating operations with no state check
- 40Consistency. Frontmatter name (Trip Protocol — Digital Psychedelics for AI Agents) differs from the folder (trip-protocol)
- 60Tools and files. Uses tools (bash, web) that frontmatter does not declare
- 70Inputs and preconditions. Inputs and preconditions are listed
- 100Steps. 29 steps
- 100Execution cost. Instruction body is 1467 tokens
- medium Safety rules and hard prohibitions inside a skill: they belong in the system prompt, here they protect nothing
Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.
Quality signals
- +5Description has no quoted example phrases that should trigger the skill
- +4Description does not say when NOT to use the skill (false activations)
- +3Output format is not stated: the model decides each time
- +1No license
- +2Single-language instructions
- +3Description length 158: enough signal without eating the budget
- +4Structure: 22 headings
- +3Step-by-step instructions: 29 items
- +4Has examples (10 code blocks)
Quality base 70; lint remarks subtract, signals add up to 100. Result: 67.