SKILLEMALL.ai

AB team-health-check

Runs a structured team health assessment across key dimensions. Use when asked to run a team health check, assess team morale, facilitate a retrospective on ways of working, or evaluate team dynamics. Produces a health assessment with RAG status per dimension, underlying signals, and prioritised improvement actions with named owners.

mohitagw15856/pm-claude-skills Agent Skills author: mohitagw15856 MIT 1 file body ≈ 2 460 tokens Open the sourcegithub.com analyzed 2 d ago

Runs a structured team health assessment across key dimensions.

As a process B 69/100 · Nearly there — weak spots: when it triggers, running it twice, progress reporting

AnalyzerData and analyticsWriting and documentsAI and agentstype and topics are labelled automatically from the skill text
JSON
Technical rating
A
94/100
safety, quality, tests
Safety 60%
100
Quality 40%
85
Run on models
none yet
Process rating
B
69/100
Nearly there
Progress reporting w 2
0
When it triggers w 12
20
Running it twice w 4
30
the three weakest of ten parameters · all ten
This is a copy of a skill from another catalog; the rating counts the canonical one: team-health-check (mohitagw15856/pm-claude-skills)

How to improve

    For the model run — optional
    • Your own cases (evals/evals.json, 4–6 real requests with expected answers): the full check would then run those instead of a model-drafted suite.
    • A spec.yaml with trigger phrases and assertions — a behaviour contract for CI; `skilltest init` writes a template.

    Guard findings · 0

    ✓ No critical or high findings

    Files scanned: 1. Evidence is masked. Grey chips explain why severity was lowered.

    Against the Agent Skills spec

    ✓ No remarks against the Agent Skills spec

    Process rating: all ten parameters 69/100

    • 0Progress reporting. Says nothing while it works
    • 20When it triggers. No condition that starts the skill
    • 30Running it twice. 5 mutating operations with no state check
    • 50Failures and branches. 0 branches, has a failure section
    • 60Result and completion. Output format stated, no completion criterion
    • 70Inputs and preconditions. Inputs and preconditions are listed
    • 85Steps. 33 steps, 1 vague phrases
    • 100Tools and files. No external tools needed
    • 100Consistency. Name and required fields are in place
    • 100Execution cost. Instruction body is 2460 tokens

    Everything here is measured from the skill text rather than judged by a model, so the numbers are checkable. A parameter weighs more when it is a more common reason for the process to stall.

    Quality signals

    • +5Description has no quoted example phrases that should trigger the skill
    • +4Description does not say when NOT to use the skill (false activations)
    • -248 emoji in the instructions: noise for the model
    • +1No license
    • +2Single-language instructions
    • +3Description length 335: enough signal without eating the budget
    • +4Structure: 23 headings
    • +3Step-by-step instructions: 33 items
    • +3Output format is stated explicitly
    • +4Has examples (0 code blocks)

    Quality base 70; lint remarks subtract, signals add up to 100. Result: 85.